![]() ![]() PA is a masterpiece of a game that was so ahead of its time that nobody could run it on the hardware of the day, hopefully, we don't have a repeat of that either. but it seemed to be based on the limited footage we have. Of course, it could play nothing like Factorio, Dyson Sphere, etc. ![]() ![]() If they do, kudos to them, but I'll believe it when I see it. This will certainly be quite the balancing act that the developers will have to pull off expertly. And if the resources required are not different and instead are factory-specific, what is the point of me having to place an extra couple of buildings in the exact same way for every factory of a type? If there are still only 2 resources (this is pre-alpha footage, colors could mean nothing and seem to have no meaning in the trailer.) what was the point of the belts? If there are too many resource types, the overflow, and efficiency will be a fucking nightmare to manage, if different units need different resources, pivoting to counter enemy compositions will be a nightmare. ![]() Planetary annihilation is already hard enough to manage as is, now having to deal with belts, possibly many different resources, overflow, etc, will be a nightmare. Prefix: I love PAT, it is one of my favorite games ever. Sticky REL Legion Expansion Released Nicb1, May 3, 2016. Title Start Date Replies Views Last Message. All in one modding planetary-annihilation planetary-annihilation-titans. Forums > Planetary Annihilation Games > Planetary Annihilation: TITANS > Mod Discussions >. This expansion adds all the standard add-ons with which players create lobbies, play galactic warfare, and create their own systems. Blow up everything, anywhere dominate with punishing spacecraft, robots, and other futuristic machines of war. From Earth-like planets to Gas Giants and red glowing Lava worlds. Please note I'm not saying it's a bad thing at all- just a design choice I may not like, same as I prefer Starcraft's larger scale to the intended heroes+micro design of warcraft III. Planetary-Annihilation-Fandom / The-Expansion. Planetary Annihilation is a new next generation RTS that takes the familiar gameplay from Total Annihilation and expands it to a planetary scale. I just picked it up and I wanted to be sure it wasn't something I was doing 'incorrectly.' Is that by design, that this game is just meant to go a lot faster? I got this game because I loved FA years ago, played it a bit and stopped. There's no T3 and only a few experimentals (T3) and of course the Titans. So, I just started a Galactic War and it feels like this game is designed to be done in a much faster amount of time than Forged Alliance? In the tutorial I had a haley engine built in about 15 minutes, and it seems like I can have a T2 factory (the highest one) within a few minutes of starting and cranking out units. More Pew Pew - Improves projectile visibility. Cover the line - You can make units go into a custom formation. This way, all players could still use both factions' units, but it would restore the early economic balance for Legion T1.So, I want to start by saying I play SP only, and usually like to turtle a bit- because I enjoy setting up impenetrable defenses and games like this tend to be more fun to do so because of the tools rather than a traditional TD game. Less important mods that you can live without. This would allow Legion-leaning players to benefit from the economy they would normally have as a Legion player early on, while denying it to a player who chose to go MLA first. Then, both types of units would still be usable by all players, but players would have to choose between MLA or Legion in their starting factory choice. Alternatively, a second option would be to make both MLA and Legion factories buildable by fabbers/the commander, and make faction-specific units restricted once again to their own faction's factories, as well as restricting non-factory faction-specific structures to that faction's fabbers. However, the system above still allows those who use MLA to benefit just as much from Legion metal economy early on. This would help with early Legion metal costs, for those who use Legion primarily. Moving on, I think a system that would work moderately well would be to make Legion fabbers buildable in the already used MLA factories, and allow them to build the Legion exclusive structures. This is because Legion's units weren't balanced around the lesser MLA metal income. Thus, by replacing them with MLA extractors, which only produce 7 metal/sec, T1 players using mostly Legion units are slightly handicapped. As an example, Legion metal extractors produce 8 metal/sec to compensate for the higher costs of Legion units. If it wouldn't be too much trouble, would it be possible to change up the way you gain access to MLA/Legion structures? I did some thinking, and replacing redundant Legion structures with their MLA counterparts can unbalance things slightly in favor of the MLA. ![]()
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